Visualizing Primes
in 3D
Rendering 3D Prime coordinates
The first image was created in a similar way to the 2D
Images. Mod 11 was taken from each prime, enabling the program
to move it's plotter in the z axis as well. It produces data that
can be rendered in a raytracing program like Povray. To fully appreciate
the shape of this primal blob - you have to rotate it but I have only
provided the static image. The holes where there are no primes is
something else interesting.
The second image is 3-dimensionalizing the primes based on the color
values from the 2D Images The images were
rotated around the x-axis, and the color values were used has a heightfield
(so that intense areas shown in yellow and green, became the peaks)..
It was then rotated and rended to produce heightfield maps like the
second image above. A polygonal smoothing technique has been used
to decrease complexity. From this type of model, I applied textures
and created Prime Island.
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